posted by RakSkuder
posted by RakSkuder
After discussing the ideas to get the final plot and the Animatic, I decided that I would like to see the final result as a digital animation, but not without loosing the lovely style that traditional methods could offer. Therefore, I used a mixture of techniques, but keeping always in mind that they should not look very different to each other.
Firstly, the environment was created with 3D methods in Autodesk Maya. The problem to solve was that the animation was an overall 2D piece, so the environment –a living room –needed to look as 2D
made as well. This goal was
achieved by using Toon shaders in Autodesk Maya, and also fitting the thick black outlines to the polygons.
Secondly, the character animations took a long time to figure out and it ended up being a long process. Both characters, the girl (Mira) and the tiger (Rag), were first animated by hand. After checking some test lines, I cleaned the outlines by hand too. Finally, all the frames were scanned and they were ready to start working in Adobe Photoshop.
As for the plot, I took the decision of making a campaign for WWF by telling a story, rather than “telling people what they should do”. It is a hard topic to talk about indeed, given that too many factors can influence. In particular, my own experience is that I have met people who wear fur clothes, or have any other kind of ornament made by wildlife resources, and the problem is that they do not realize what is happening, what are they actually wearing or showing. Why is that? As I said, there are too many factors, such as education, religion, business, etc. So I felt like doing a character that would have a moment of realization for the rest of her life, maybe it can be called a miracle,
Animating the characters were not as difficult as it could seem at the beginning, although I admit that the scenes where both characters were interacting together were a bit hard to
posted by RakSkuder
posted by RakSkuder
Buenas!
Lo dicho hace unos días en la anterior entrada. Vuelvo por estos lares a compartir cosicas de mi vida/experiencia en Inglaterra (sin hacerlo diario público personal. Animación y harte 100%).
Antes que nada, decir que me han cogido de modeladora de personajes en 3D para la película de Stina and the Wolf, un largometraje hecho en su más estricto sentido por estudiantes y profesores de mi universidad. Hasta el año pasado, era un proyecto que nadie le veía futuro, y solo una empresa (Red Rabbit) y Autodesk (cuya licencia tiene la Uni) eran las únicas interesadas. Pero se han ido moviendo los hilos y todo terminó exhibiéndose en Londres, y días después, en LA! Y a sorpresa de muchos, un buen puñado de empresas se interesó en la película y han puesto de su parte. Se espera poder estrenarla en pantalla grande en el 2015.
Aquí os dejo un par de videos para que le echéis un vistazo: